Substance Painter -> Blender: Metal rendering black - Lighting and Rendering - Blender Artists Community
![Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub](https://user-images.githubusercontent.com/31326855/45238652-71920180-b297-11e8-89f9-e02c2c2966eb.png)
Spec/Gloss different in Substance Painter, no max statement · Issue #1443 · KhronosGroup/glTF · GitHub
![What is the difference between roughness and specular in the Principled BSDF shader? | Specular reflection, Texture painting, Wood polish What is the difference between roughness and specular in the Principled BSDF shader? | Specular reflection, Texture painting, Wood polish](https://i.pinimg.com/originals/db/52/7c/db527c6c4094780700ac57a15f08f7e5.png)
What is the difference between roughness and specular in the Principled BSDF shader? | Specular reflection, Texture painting, Wood polish
![Is it possible to get specular color in cycles? principled doesn't accept color in the specular input and specular bsdf renders as black in cycles. : r/blender Is it possible to get specular color in cycles? principled doesn't accept color in the specular input and specular bsdf renders as black in cycles. : r/blender](https://preview.redd.it/is-it-possible-to-get-specular-color-in-cycles-principled-v0-xto3wihhhhla1.png?auto=webp&s=bf80dbbec3423f5e070053bc83fc5ad7ec9a5199)
Is it possible to get specular color in cycles? principled doesn't accept color in the specular input and specular bsdf renders as black in cycles. : r/blender
![Substance Painter -> Blender: Metal rendering black - Lighting and Rendering - Blender Artists Community Substance Painter -> Blender: Metal rendering black - Lighting and Rendering - Blender Artists Community](https://blenderartists.org/uploads/default/optimized/4X/f/a/7/fa74173418c5f07fa43fb685c6ea2dfbe0b51318_2_1024x957.jpeg)